Edición N°5 – Artículo 08
Desarrollo de un juego lúdico en el aprendizaje de la educación básica media
Development of an educational game for middle basic education learning
Autora: Jonnathan Fernando Saquicela Padilla (Unidad Educativa Latinoamericano)
Resumen
La pandemia que actualmente azota al mundo entero obligó a los estudiantes a refugiarse en la seguridad de sus hogares y continuar sus aprendizajes a través de medios virtuales, entre los cuales existen plataformas interactivas y entornos para compartir información. Sin embargo, es difícil pasar de medios presenciales a utilizar recursos digitales y captar la atención de los niños al momento de aprender, por esta razón en este proyecto se desarrolla una aplicación educativa con metodología de juego conocido como “ahorcado” para el refuerzo de las clases virtuales, enfocado a ampliar el vocabulario, escribir correctamente las palabras, fomentar la creatividad, y competitividad en los estudiantes de básica media. Para desarrollar el juego se utiliza el lenguaje Visual Basic para la programación y entorno gráfico, así como KRITA para la creación de gráficos personalizados, menú y sprites. Con ayuda de la institución y la coordinación de las autoridades se realizaron pruebas en las clases virtuales de la Escuela Latinoamericano, consiguiendo un incremento en la participación de los estudiantes durante el desarrollo de la clase. Por lo que se puede concluir que es una aplicación muy intuitiva, entretenida y atractiva para los usuarios.
Palabras clave: ahorcado, aplicación interactiva, guion, juego, pista, programación, sprites, Visual Basic.
Abstract
The ongoing global pandemic has forced students to retreat to the safety of their homes and continue their education through virtual means, including interactive platforms and information-sharing environments. However, transitioning from in-person to digital resources and maintaining children’s attention during learning presents significant challenges. To address this, our project developed an educational application based on the “Hangman” game methodology, designed to reinforce virtual classes by expanding vocabulary, improving spelling, and fostering creativity and competitiveness among middle school students.
The game was developed using Visual Basic for programming and graphical interface design, along with KRITA for creating custom graphics, menus, and sprites. With institutional support and coordination with school authorities, the application was tested in virtual classes at Escuela Latinoamericano, resulting in increased student participation during lessons. The findings demonstrate that this application is intuitive, engaging, and highly appealing to its users.
Keywords: hangman, interactive application, script, game, clues, programming, sprites, Visual Basic.
Edición N°5
Fecha de publicación: 13 agosto del 2020.
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